View Full Version : Underground Pipe
Chuck
04-22-2003, 03:03 PM
I'm laying pipe underground using a set of architectural prints. All of the depths given are to the invert elevation of the pipe. Since QP3D draws to the center, I have to make the calculation which isn't hard but when there are 50 on one sheet alone it becomes time consuming. Is there an easier way to go about this?
snyper
04-24-2003, 01:08 PM
hey chuck, whats up havent talked to you in a long time. i dont know how to go about doing what you need, but i was just wanting to say whats up, this is ricky by the way. of yeah, and do you have skys email? thanks man, and good luck.
YOU CAN RUN A CONTINUOUS ROUTER LINE USING FILTERS TO SNAP @ ECH FITTING FOR A INVERT THEN YOU WILL BE ABLE TO USE MISC ELEVATION @ THOSE POINTS
TO SPEED THINGS UP YOU CAN SPLIT YOUR SCREEN IN MODEL TO PLAN AND ISO. SNAP ON INVERT OF CHOICE IN ISO VIEW THEN MOVE TO PLAN VIEW AND PLACE TEXT
Chuck
07-25-2003, 11:41 AM
Thanks - I'll give that a try next time. As I have been laying pipe, I've noticed that the architect starts deep on his runs - in which I was trained to start as shallow as possible. Reason being it takes time and money to dig deep.
INVERTS ARE NOT ALWAYS A PRIORIOTY FOR DESIGN. I USUALLY WRITE A RFI TO CHANGE INVERTS TO WORK EFFECTIVELY. PLUMBING USUALLY TAKES PRIORIOTY WITH OTHERS
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